![]() ![]() ![]() ![]() Fixed a crash related to shader addition and undo actions.Fixed a crash that could occur when using the previous button in the Sequences module while Autopilot was running.Fixed a crash that could occur when drag and dropping a media file in the canvas.Fixed a crash that occurred when activating the Autopilot while the view was on an empty tab.Fixed a bug that could cause the corruption of a project with missing or located media files. ![]() Added support for integrated Intel graphics cards on Windows (including Intel Iris Xe models). Fixed a bug on Mac when trying to export as video with an audio file on the Timeline.Fixed a blink on videos that could occur at restart.Fixed a potential crash that could occur when adding a new Sequencer Tab.Added “fake” Select Group Above / Select Group Below assignable buttons for group selection via Controls.Added the possibility to assign Controls to group selection.Added / as shortcuts to jump to the next / previous point after selecting one in a shape in the Canvas or a screen in the Output Setup.Added an option in the Preferences to play either the Timeline or Autopilot automatically after project load (Pro+).Added an option in the Preferences to open a specific project automatically when HeavyM starts (Pro+).Īdded an option in the Preferences to start HeavyM automatically at computer startup (Pro+).Added a new parameter to Structure – Elastic effect: it is now possible to remove line “links”.Added MIDI out support, including color correspondence between sequences and assigned pads for compatible controllers (Akai APC MKII, Novation Launchpad, …).Added the possibility to use Timeline and Sequences audio as an input for Audio Analysis.Added default OSC addresses for all assignable interface elements.Master Shaders can be remotely controlled by Controls (MIDI, OSC, etc) Added Master Shaders, giving you the possibility to add and control global shaders from the post-processing library without associating them to a particular sequence.(Yes, Shaker & Convergence are back and improved!) Reworked the old HeavyM 1 “Postshaders” into 7 new shaders for the built-in post-processing library.Added 18 new black & white generative shaders to the built-in library.If HeavyM detects such a card in your configuration, you’ll be advised to use a “Balanced” performance mode, compatible with your hardware. ![]()
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